DJI Innovations Inc
Abstract:Agentic Reinforcement Learning (ARL) focuses on training large language models (LLMs) to interleave reasoning with external tool execution to solve complex tasks. Most existing ARL methods train a single shared model parameters to support both reasoning and tool use behaviors, implicitly assuming that joint training leads to improved overall agent performance. Despite its widespread adoption, this assumption has rarely been examined empirically. In this paper, we systematically investigate this assumption by introducing a Linear Effect Attribution System(LEAS), which provides quantitative evidence of interference between reasoning and tool-use behaviors. Through an in-depth analysis, we show that these two capabilities often induce misaligned gradient directions, leading to training interference that undermines the effectiveness of joint optimization and challenges the prevailing ARL paradigm. To address this issue, we propose Disentangled Action Reasoning Tuning(DART), a simple and efficient framework that explicitly decouples parameter updates for reasoning and tool-use via separate low-rank adaptation modules. Experimental results show that DART consistently outperforms baseline methods with averaged 6.35 percent improvements and achieves performance comparable to multi-agent systems that explicitly separate tool-use and reasoning using a single model.
Abstract:Supervised fine-tuning (SFT) is fundamental to adapting large language models, yet training on complete datasets incurs prohibitive costs with diminishing returns. Existing data selection methods suffer from severe domain specificity: techniques optimized for general instruction-following fail on reasoning tasks, and vice versa. We observe that measuring entropy differences between base models and minimally instruction-tuned calibrated models reveals a pattern -- samples with the lowest differential entropy consistently yield optimal performance across domains, yet this principle manifests domain-adaptively: reasoning tasks favor entropy increase (cognitive expansion), while general tasks favor entropy decrease (cognitive compression). We introduce InstructDiff, a unified framework that operationalizes differential entropy as a domain-adaptive selection criterion through warmup calibration, bi-directional NLL filtering, and entropy-based ranking. Extensive experiments show that InstructDiff achieves 17\% relative improvement over full data training on mathematical reasoning and 52\% for general instruction-following, outperforming prior baselines while using only 10\% of the data.
Abstract:Humanoid robots are capable of performing various actions such as greeting, dancing and even backflipping. However, these motions are often hard-coded or specifically trained, which limits their versatility. In this work, we present FRoM-W1, an open-source framework designed to achieve general humanoid whole-body motion control using natural language. To universally understand natural language and generate corresponding motions, as well as enable various humanoid robots to stably execute these motions in the physical world under gravity, FRoM-W1 operates in two stages: (a) H-GPT: utilizing massive human data, a large-scale language-driven human whole-body motion generation model is trained to generate diverse natural behaviors. We further leverage the Chain-of-Thought technique to improve the model's generalization in instruction understanding. (b) H-ACT: After retargeting generated human whole-body motions into robot-specific actions, a motion controller that is pretrained and further fine-tuned through reinforcement learning in physical simulation enables humanoid robots to accurately and stably perform corresponding actions. It is then deployed on real robots via a modular simulation-to-reality module. We extensively evaluate FRoM-W1 on Unitree H1 and G1 robots. Results demonstrate superior performance on the HumanML3D-X benchmark for human whole-body motion generation, and our introduced reinforcement learning fine-tuning consistently improves both motion tracking accuracy and task success rates of these humanoid robots. We open-source the entire FRoM-W1 framework and hope it will advance the development of humanoid intelligence.
Abstract:In embodied artificial intelligence, enabling heterogeneous robot teams to execute long-horizon tasks from high-level instructions remains a critical challenge. While large language models (LLMs) show promise in instruction parsing and preliminary planning, they exhibit limitations in long-term reasoning and dynamic multi-robot coordination. We propose Hierarchical Autonomous Intelligent Multi-Robot Planning(H-AIM), a novel embodied multi-robot task planning framework that addresses these issues through a three-stage cascaded architecture: 1) It leverages an LLM to parse instructions and generate Planning Domain Definition Language (PDDL) problem descriptions, thereby transforming commands into formal planning problems; 2) It combines the semantic reasoning of LLMs with the search capabilities of a classical planner to produce optimized action sequences; 3) It compiles the resulting plan into behavior trees for reactive control. The framework supports dynamically sized heterogeneous robot teams via a shared blackboard mechanism for communication and state synchronization. To validate our approach, we introduce the MACE-THOR benchmark dataset, comprising 42 complex tasks across 8 distinct household layouts. Experimental results demonstrate that H-AIM achieves a remarkable performance improvement, elevating the task success rate from 12% to 55% and boosting the goal condition recall from 32% to 72% against the strongest baseline, LaMMA-P.
Abstract:Least absolute deviations (LAD) is a statistical optimality criterion widely utilized in scenarios where a minority of measurements are contaminated by outliers of arbitrary magnitudes. In this paper, we delve into the robustness of the variant of adaptive iterative hard thresholding to outliers, known as graded fast hard thresholding pursuit (GFHTP$_1$) algorithm. Unlike the majority of the state-of-the-art algorithms in this field, GFHTP$_1$ does not require prior information about the signal's sparsity. Moreover, its design is parameterless, which not only simplifies the implementation process but also removes the intricacies of parameter optimization. Numerical experiments reveal that the GFHTP$_1$ algorithm consistently outperforms competing algorithms in terms of both robustness and computational efficiency.
Abstract:Large Vision-Language Models (LVLMs) demonstrate significant progress in multimodal understanding and reasoning, yet object hallucination remains a critical challenge. While existing research focuses on mitigating language priors or high-level statistical biases, they often overlook the internal complexities of the visual encoding process. We identify that visual statistical bias, arising from the inherent Bag-of-Patches behavior of Vision Encoders under weak structural supervision, acts as a contributing factor of object hallucinations. Under this bias, models prioritize local texture features within individual patches over holistic geometric structures. This tendency may induce spurious visual confidence and result in hallucinations. To address this, we introduce a training-free algorithm called Structure-Disrupted Contrastive Decoding (SDCD), which performs contrastive calibration of the output distribution by introducing a shuffled structure-disrupted view. By penalizing tokens that maintain high confidence under this structure-less view, SDCD effectively suppresses the texture-driven bias. Experimental results demonstrate that SDCD significantly mitigates hallucinations across multiple benchmarks and enhances the overall multimodal capabilities of LVLMs.
Abstract:We present UniSH, a unified, feed-forward framework for joint metric-scale 3D scene and human reconstruction. A key challenge in this domain is the scarcity of large-scale, annotated real-world data, forcing a reliance on synthetic datasets. This reliance introduces a significant sim-to-real domain gap, leading to poor generalization, low-fidelity human geometry, and poor alignment on in-the-wild videos. To address this, we propose an innovative training paradigm that effectively leverages unlabeled in-the-wild data. Our framework bridges strong, disparate priors from scene reconstruction and HMR, and is trained with two core components: (1) a robust distillation strategy to refine human surface details by distilling high-frequency details from an expert depth model, and (2) a two-stage supervision scheme, which first learns coarse localization on synthetic data, then fine-tunes on real data by directly optimizing the geometric correspondence between the SMPL mesh and the human point cloud. This approach enables our feed-forward model to jointly recover high-fidelity scene geometry, human point clouds, camera parameters, and coherent, metric-scale SMPL bodies, all in a single forward pass. Extensive experiments demonstrate that our model achieves state-of-the-art performance on human-centric scene reconstruction and delivers highly competitive results on global human motion estimation, comparing favorably against both optimization-based frameworks and HMR-only methods. Project page: https://murphylmf.github.io/UniSH/
Abstract:Image dehazing is a critical challenge in computer vision, essential for enhancing image clarity in hazy conditions. Traditional methods often rely on atmospheric scattering models, while recent deep learning techniques, specifically Convolutional Neural Networks (CNNs) and Transformers, have improved performance by effectively analyzing image features. However, CNNs struggle with long-range dependencies, and Transformers demand significant computational resources. To address these limitations, we propose DehazeSNN, an innovative architecture that integrates a U-Net-like design with Spiking Neural Networks (SNNs). DehazeSNN captures multi-scale image features while efficiently managing local and long-range dependencies. The introduction of the Orthogonal Leaky-Integrate-and-Fire Block (OLIFBlock) enhances cross-channel communication, resulting in superior dehazing performance with reduced computational burden. Our extensive experiments show that DehazeSNN is highly competitive to state-of-the-art methods on benchmark datasets, delivering high-quality haze-free images with a smaller model size and less multiply-accumulate operations. The proposed dehazing method is publicly available at https://github.com/HaoranLiu507/DehazeSNN.
Abstract:Large vision-language models (LVLMs) exhibit impressive ability to jointly reason over visual and textual inputs. However, they often produce outputs that are linguistically fluent but factually inconsistent with the visual evidence, i.e., they hallucinate. Despite growing efforts to mitigate such hallucinations, a key question remains: what form of visual attention can effectively suppress hallucinations during decoding? In this work, we provide a simple answer: the vision encoder's own attention map. We show that LVLMs tend to hallucinate when their final visual-attention maps fail to concentrate on key image objects, whereas the vision encoder's more concentrated attention maps substantially reduce hallucinations. To further investigate the cause, we analyze vision-text conflicts during decoding and find that these conflicts peak in the language model's middle layers. Injecting the vision encoder's attention maps into these layers effectively suppresses hallucinations. Building on these insights, we introduce VEGAS, a simple yet effective inference-time method that integrates the vision encoder's attention maps into the language model's mid-layers and adaptively steers tokens which fail to concentrate on key image objects. Extensive experiments across multiple benchmarks demonstrate that VEGAS consistently achieves state-of-the-art performance in reducing hallucinations.
Abstract:Monocular 3D tracking aims to capture the long-term motion of pixels in 3D space from a single monocular video and has witnessed rapid progress in recent years. However, we argue that the existing monocular 3D tracking methods still fall short in separating the camera motion from foreground dynamic motion and cannot densely track newly emerging dynamic subjects in the videos. To address these two limitations, we propose TrackingWorld, a novel pipeline for dense 3D tracking of almost all pixels within a world-centric 3D coordinate system. First, we introduce a tracking upsampler that efficiently lifts the arbitrary sparse 2D tracks into dense 2D tracks. Then, to generalize the current tracking methods to newly emerging objects, we apply the upsampler to all frames and reduce the redundancy of 2D tracks by eliminating the tracks in overlapped regions. Finally, we present an efficient optimization-based framework to back-project dense 2D tracks into world-centric 3D trajectories by estimating the camera poses and the 3D coordinates of these 2D tracks. Extensive evaluations on both synthetic and real-world datasets demonstrate that our system achieves accurate and dense 3D tracking in a world-centric coordinate frame.